New update available!


Ladies and Lords of the Realm,

We have recently updated the game servers and the client, so there is a new mandatory update to the development demo - also available here on itch.io, with alternate options listed on our site, here.

As always, I provide the build for full transparency and early dialogue and I would love to hear your feedback. If you can afford it, you can also support my work (and unlock nice perks) on Patreon, allowing me to dedicate more time and resources to the project.

Community Events: Pretender Wars

We've launched "ranked" games where winning the game (and thus defeating the house representing the previous winner)- will earn the victors rewards: a heraldry package 🛡️ and the "Pretender Bloodline" achievement 🥇 that will appear on your player profile. The active pretender(s) also receive a special, highlighted 🜲 Pretender role on our discord server.

 You can win solo, or alongside others in an alliance, it's up to you! But remember, you don't only compete with the pretender house...!

Changelog

Please find the original changelog here and the small patch notes here.

A few notable changes

  • Rogues: Introduced a special labor type where a portion of the unemployed population becomes criminals. They still count as unemployed but take resources thus affecting regular output. Beware of the poachers, robbers, pirates and more!
  • Major rulebook overhaul and balance changes! Revamped the rulebook and logic for laborer-related rules and settings, providing much more flexibility in adjusting or adding/removing options for each game session. This also opens up a new range of possibilities for later modifications by our modding community.
  • Lots of new Labourers! Over a dozen new labour options have been added, enabling even more ways to develop your territories. Additionally, more terrain types and improvements have got mutually exclusive job slots, adding more decision points for how you specialize your regions. Winegrowers, bards, carpenters, gong farmers, sea traders, scribes and many more awaits!
  • Labourer maximum limits! You can now not only guarantee how many workers will be minimally assigned to a specific role during a certain season of the year, but also set a maximum limit on them.
  • Battle Rewards: Defeating raiding armies and claiming victory in battles now earns the winning party Virtue! Rewards are based on the relative strength of the opposing sides and the spoils are distributed proportionally to contribution.
  • Battle enhancements ⚔️: Tile Improvements and their levels can now modify battlefield roster sizes and adjust offensive and defensive modifiers for companies. These bonuses stack with terrain effects and company tactics. Battlefield width is now also specified per roster types, adding deeper strategic layers to combat.
  • Allied Forces: While allies could already assist each other in battles, their companies can now also provide safety 🛡️ to allied feudums (if not engaged in battle), granted they are not trespassing and in the correct tactics / stance.
  • Victory Prediction: An option has been added to reveal the predicted winner of the game after a certain percentage of the game time has passed. Now the leaders can't always sneak quietly to the finish line!
  • The rendering engine has been updated, making the game map a bit livelier (just zoom into those water bodies!)
  • Added new hotkeys; if the map is in focus: [tab] toggles the Guide, [enter] toggles the Chat, while [v] toggles the victory conditions (remember the old ones, like '[m] moves to the manor of the selected feudum, [h] goes to your capital, and so on!)
  • Positioning after battle now attempts to honor the original tile of the companies (where they were before the battle) and/or the path they were trying to follow instead of being somewhat random.
  • Several layouts, like the battle card, were streamlined.
  • Based on community feedback, we've refined the mechanics for Garrison Assaults and Company Movements.

Note: With the current content updates, some in-game interfaces have become a bit cluttered. I am continuously working on updating these and will be addressing them through smaller patches.

Until the next update... Enjoy Feudums!


 ➻  💗 Patreon  | 🦜Bluesky | ✉️ Newsletter | 💬 Discord

Files

Feudums 0.5.3561 Standalone.zip 484 MB
5 days ago

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