A new demo version is up
Ladies and Lords of the Realm,
We have recently updated the game servers and the client, so there is a new mandatory update to the community demo - also available here on itch.io, with alternate options listed on our site, here.
Note: The version uploaded to itch.io already contains the latest patch.
As always, I provide the build for full transparency and early dialogue and I would love to hear your feedback. If you can afford it, you can also support my work (and unlock nice perks) on Patreon, or by buying the Vanguard version here, allowing me to dedicate more time and resources to the project.
Community Events: Pretender Wars
A few months ago, we launched "ranked" games where winning the game (and thus defeating the house representing the previous winner)- will earn the victors rewards: a heraldry package 🛡️ and the "Pretender Bloodline" achievement 🥇 that will appear on your player profile. The active pretender(s) also receive a special, highlighted 🜲 Pretender role on our discord server.
You can win solo, or alongside others in an alliance, it's up to you!
The next round will start tomorrow, on January 24.
Changelog
Please find the original changelog here and the small patch notes here.
A few notable changes:
Feudum Card
- The feudum card has received separate tabs, allowing me to display more detailed information and predictions without making the interface even more cluttered. This created space for an overview tab, while a separate labour tab can provide more structured and detailed information and assignment predictions. My plan is to add more tabs here in the near future, depending on feedback, including one for reports (eliminating the floating report dialog) and an Improvement list.
Labourers & Assignments
- The labourers' slots have been updated across the board to provide more information in a concise manner.
- The active seasonal periods are now displayed for seasonal tasks in the labourer's tooltip for more clarity. These inline displays reflect the actual length of each period or season.
- The Labour Assignment command has received partial UX overhaul, including a side card for the selected labour with improved support for the available actions.
- We've also added a reset button that restores all changes to the seasonal defaults (the regular reset will still only reset pending changes for the current command), making it much less intimidating to tweak those priorities and min-max thresholds.
Visualizing Paths & Tracking military companies
- We replaced the old visuals and the way paths are displayed.
- Each path is now segmented per tick.
- Path history is now shown on the map on selecting the Company, using the diplomacy colors.
- Issued (future) path for the player's own companies is now also displayed on the map upon selection (reflecting the company's commands).
Until the next update... Enjoy Feudums!
➻ 💗 Patreon | 🦜Bluesky | ✉️ Newsletter | 💬 Discord
Files
Get Feudums
Feudums
Approachable Multiplayer Grand Strategy with community-driven narrative
Status | In development |
Author | Kalamona Studios |
Genre | Strategy, Simulation |
Tags | 4X, Atmospheric, Management, Massively multiplayer, Medieval, mmo, Multiplayer, Strategy RPG, Turn-based Strategy |
Languages | English |
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- New demo version!Feb 26, 2024
- A new demo version is up (v.0.5.3218)!Dec 22, 2023
- Feudums - Milestone!Nov 17, 2023
- New demo version is up (0.5.3054)!Oct 22, 2023
- Diplomacy Basics addedSep 21, 2023
- New demo version is up!Jul 14, 2023
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